Arts & Sciences Studios

Spaces for Innovation Through Critical and Creative Inquiry

Location and Hours

Wilson Hall

Room 207

Access by appointment or via card swipe with orientation. (Email Jason to make an appointment.)


While the Maker Studio gives students and faculty tools, skills, and mindsets to explore interacting with the physical, the Interactive & Immersive Media Studio gives them tools, skills, and mindsets to explore interacting with the virtual. We live much of our lives in virtual spaces: spaces framed by computer screens, phones, and increasingly frameless virtual spaces afforded by augmented and virtual reality devices. How do we think and talk in and about the virtual? In the Interactive & Immersive Media Studio, we provide the space, tools, skills, and languages for this conversation.


  • Roomscale Virtual Reality (HTC VIVE)
  • Hololens Augmented Reality Headset
  • Board Games 
  • Workstations running the following software:
    • Unity3D
    • Unreal Engine
    • Twine
    • Adobe Creative Suite
    • Gamemaker Studio



Virtual Reality (VR) is any virtual interactive environment that completely separates at least one physical sense from physical reality. Most commonly this uses sight and sound, but increasingly there are ways to use touch as well.

Augmented Reality (AR) is any virtual interactive environment that appears "on top of" physical reality. At the most basic, bunny ears in Snapchat is AR. At the most complex AR can be students wearing AR headsets observing the same virtual object (a map, a molecule, a sculpture, etc.) together in physical space. 

Mixed Reality (MR) is the "high end" of AR. Usually it refers to mixing somewhat realistic 3D virtual elements with physical elements. Imagine, for instance, looking at a physical room and watching a 3D modeled virtual scene take place within it, such as a historical recreation. 

Extended Reality (XR) is a blanket term for both AR and VR.

Virtual Tour*

*Virtual Tour Instructions and Troubleshooting

  • If it doesn't load immediately, wait a minute or so.
  • Click and drag to move around.
  • Click on information dots for specifics.
  • (optional) To visit a full screen version in a new tab, click on the polygon icon in upper left (or click this link
  • (optional) To view in Google Cardboard:
    • Visit this page in Google Chrome on your phone.
    • Tap the polygon icon in the upper left hand corner of the tour window (or tap this link
    • When you get to the tour page, tap the Google Cardboard Glasses icon and then put device into your Google Carboard.